It took me long to remember writing this tutorial, I’m sorry!Īs many know, realistic hair in MMD looks horrible because of how it reads the alpha channels. If you’re new to fixing game rips, I’m going to cover some basics here This makes working with game rips a nightmare depending on the model, but fear not! I’ve been rendering realistic models for so long that fixing fucked up alphas became part of my work.Īlso, I’m in no way an expert on the matter, I only do things that don’t demand much from my sanity because honestly? I don’t have energy to waste overworking on hair when Raycast does most of the job for me. The Rin model used in this tutorial is a private edit. The effect is available from BeamMan's site: Scroll down towards the bottom of the page. There's a demo video associated with this tutorial and it can be viewed here: youtu.be/E7BWbJGRFyA. Of fixing alphas in PMXe and then covering up any flaws later in MMD. This tutorial shows how to set up BeamMan's Muzzle Flash effects. Notice that this tutorial is aimed toward the realistic models for ourįirst things first. This tutorial’s guest is Hoshino-san! He’s going to help me illustrate the alpha fixing, as I haven’t worked on his model yet.Īs you can see, his hair looks like shit, but that’s an easy fix. A common and straight forward cut like that one won’t take long. Messy hair like Yagami’s can be hell on earth, so it’s best to do fix some parts here and there, then leave it to Ray. Raw hair from his untouched topless model.
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